I/ Introduction
This 5rd Tutorial will explain how to rip Sprites Animations.
Here, i'm using Arabian Night, you can download the Savestate here: ArabianNight Savestate
II/ How to do ?
Open the Savestate, with GfxRip ...
You should see this:
Remember, we are searching for Sprites Animation. We can already guess the Sprites size in Width & Height.
Probably between 64 * 64 - 32 * 32 ( play the game ... )
But 1st, we have to explore the Savestate, in order to find something that may look like to sprites animation.
Use SHIFT + RIGHT ... and see what will appear:
We can see a sprite ( Down Right part ).
It would be better if we adjust the Off.
Try to make the Sprite Animation starts on the Top Left, like this:
Now, change the Size X&Y, in order to have only one Sprite in ONE box, like this:
( And adjust the Off. if it is required to keep the full Sprite in the box )
This is not easy to now how many Bitplane there are. But you can guess it from the game.
If you take a screenshot of the main player animation, you will see it has 15 colors.
That mean it should use 4 Bitplanes. It's time to try !
Still ugly...
We can change the Mode ( here it is AM ), try with ST, the next one.
This is better ! And the Size sounds to be good !
Perhaps we just have to change the palette !
Change the Palette Search to S ( with 'Z', or 'W' for AZERTY ) and push 'L'
Continue; when colors are the same in the game, the work is done :)
Done done ... not 100% done !
We need to change the Y Size to put one Sprite in one box !
Now, export the complete Animation. You can know how many frames there are ( 23 * 3 + 1 ).
How to export it correctly ? Just change the Picture in X & Y value.
There are 23 frames in X, so, write 23 for X.
There are 4 frames in Y, so, write 4 for Y.
This is done, you exported the whole main Sprite Animation !
Here the final Sprite Animation ( after removed the strange lines ... ):